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Date: 2024-04-19 07:20 pm (UTC)
speperteristico: (mr mondo)
I have no opinion on either FF5 or Super Mario RPG, but I do agree, broadly, that not all systems in a game are designed with the intent of being "correct" or "as painless as possible" and to try and smother those might change the experience as a whole. (I keep thinking about SMT IV Apocalypse and how bonkers is the map for the last dungeon/boss encounter, full of teleports and it's not like I liked navigating it, but I remember feeling truly lost and directionless the first time I played it blind and I think that was exactly the point! I don't know if a remaster in which the minimap showed you where each warping spot lead to where would achieve the same effect.)

I have recently (re) played Flower, Sun and Rain which is a mechaincally a horrible game by today's sensibilities and even back then it wasn't acclaimed for it's gameplay. There's a lot of walking to and from - a lot of walking around in general. It'd probably be more pleasant with less jerky camera controls, but I thought about the game getting a re-master, and how you kind of can't do away with all the walking. Introducing things like fast travel or even the use of a bike would just kind of break the game and the story it's trying to tell. Which is to say, I do agree that it's impossible to divorce the narrative from the mechanics - it truly is a package deal.
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